Newsgroups: rec.arts.int-fiction
Path: news.duke.edu!newsgate.duke.edu!news-hog.berkeley.edu!ucberkeley!news.maxwell.syr.edu!feed2.onemain.com!feed1.onemain.com!uunet!dca.uu.net!ash.uu.net!world!buzzard
From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: IF in the news
Message-ID: <G9DAoK.Hvv@world.std.com>
Date: Mon, 26 Feb 2001 13:55:32 GMT
References: <3A955761.CE69F72A@omit.ic.ac.uk> <PM00037DF5165D207E@unknown.unknown.dom> <G97FG2.DAD@world.std.com> <97csaa$oa9$1@news.panix.com>
Organization: The World Public Access UNIX, Brookline, MA
Lines: 27
Xref: news.duke.edu rec.arts.int-fiction:83906

emshort@mindspring.com wrote:
>Sean T Barrett <buzzard@world.std.com> wrote:
>> but I can't remember what the demo was or who released it.
>
>Er, that would also be mine, assuming you mean peacock.z5, which had
>timed burning routines (variable burning length depending on the size
>and material in question, flame that spread among adjacent objects,
....etc...
>it had a camera that
>recorded the states of objects at the moment photographed, and a flash
>that went off if the light level in the room was too low.

Hmm, this peacock thing sounds like it does about four times
as much stuff as the demo I played. But yes, that's the one,
I guess I didn't play with it enough.

>None of my current projects do much with this kind of thing, since
>I have gotten distracted by the NPC problem

"distracted", heh. No need to be pejorative about working on Galatea.

>2) memory.  Inform never likes any
>of my experiments because they're always low-mem intensive.  Sigh.

Go glulx, young woman.  Or perhaps Tads 3, someday...

SeanB
