Message-ID: <3A65A769.FDFE417B@csi.com>
Date: Wed, 17 Jan 2001 09:08:44 -0500
From: John Colagioia <JColagioia@csi.com>
Organization: No Conspiracy Here...
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Subject: Re: Odp: trivial puzzle
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Hey, look!  I'm an idiot who can't post to the right thread...

Let's try doing this the right way, this time...

"Annerullo" <annerullo@crosswinds.net> wrote:
> jpowerbalt@my-deja.com wrote in message
<932oj1$6r$1@nnrp1.deja.com>...

[...]
> >Similarly, if I push a chair over to the filing cabinet and and
stand
> >on it (interesting description if it is a reclining office chair on
> >casters), I would prefer that I see the key, take it, and get down
in
> >the same turn I stood on chair.  Unless the key is the bait on a
hand
> >sized mousetrap there is not much of a decision to be made.  (It
hardly
> >ads to the story or drama by keeping this in suspense: Will I take
it?
> > Will I leave it alone?  drum roll...)
> I have to disagree with this.  If I stand on the chair to look at the
top of
the
> cabinet, I want a chance to look at the top of the cabinet.  When the
game
> tells me that I climbed on the chair and took the key, I think, "What
key?
> I didn't know their was any key."  It fells like the game is rushing
me
toward
> a solution without giving me time to look at the scenery.  I would
rather go

> through every step as if I was really there.  (Well, within reason.
I don't

> need to CATCH BALANCE every time the character stumbles.)  I suppose
> I'd rather fell like I'm moving through a real world than like I'm
giving
> someone hints when they get stuck.

I would also get very suspicious of any game that "goes off on its
own," since
I may not WANT the key when I first see it.

I mean, depending on the game, I might be worried about leaving
fingerprints,
or of someone seeing me take the key, or that it might be the trigger
to a
trap, or whatever.

Well...unless I'm playing a specific character and this is being done
to
enforce the personality type ("the stereotypical adventurer").


