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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: [GENERAL] Styles of Asking NPC About Objects
Message-ID: <G76uGz.6q5@world.std.com>
Date: Mon, 15 Jan 2001 05:12:35 GMT
References: <3a61f829.19371784@newsserver.epix.net> <93tee5$7b3$1@nnrp1.deja.com>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.arts.int-fiction:82187

In article <93tee5$7b3$1@nnrp1.deja.com>,  <emshort@my-deja.com> wrote:
>Arguably in a more realistic world model, especially in situations where
>one is investigating a complex situation or concept, there would not be
>a one-to-one correspondence of informers and information, but a group of
>people with a bunch of knowledge

Ok, I can't wait to see the comp01 game where you play an IF author
investigating the complex situation of how best to handle NPC responses,
and one of the possible ways of acquiring the info to solve the problem
involves posting about it to Usenet...

SeanB
