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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Zork Nemesis: my perspective.
Message-ID: <G2yEvv.8Bv@world.std.com>
Date: Tue, 24 Oct 2000 21:40:43 GMT
References: <39E6C6E8.1034D8DB@millcomm.com> <39F3FB50.1BE14333@informatika.si> <G2xJwG.FGw@world.std.com> <slrn8v8iku.it.jcmason@xenocide.slack>
Organization: The World Public Access UNIX, Brookline, MA
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Xref: news.duke.edu rec.arts.int-fiction:80070

Joe Mason <jcmason@uwaterloo.ca> wrote:
>In article <G2xJwG.FGw@world.std.com>, Sean T Barrett wrote:
>>Between being irritated at "want some rye"
>Huh.  I laughed my ass off at "want some rye".  Why does everybody keep
>complaining about it?
[snip]
>Worse, there was no way (that I can recall) to
>skip past dialogue.

Well, if you played like me, you got treated to the sparkling
wit of "want some rye... 'course yah do" some 30 or 50 times
in one gameplay session wandering around trying to get unstuck...

(I actually had forgotten it entirely until somebody mentioned
it, as I had forgotten the horrible problem you described above
with sitting through three-minute speeches; so, sure, add the
latter to my "list of things that had me unsatisfied with RtZ
that put me in a mind to assume they really did expect me to
have solved a puzzle in the first room of the game".)

SeanB
