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From: buzzard@world.std.com (Sean T Barrett)
Subject: Re: Zork Nemesis: my perspective.
Message-ID: <G2yEnL.5E6@world.std.com>
Date: Tue, 24 Oct 2000 21:35:44 GMT
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Jon Ingold <ji207@cam.ac.uk> wrote:
>>Every puzzle that people can't solve tend to be unfair.
>
>It's not the plant puzzle that's unfair. It's the "going to any place on the
>map" puzzle that's unfair. The plant is just the most clear, direct
>consequence of this.

Thanks.  My attempts to explain why I couldn't complete
the plant puzzle were not getting through because I couldn't
explain why I couldn't complete the plant puzzle beyond
saying "what do you mean return to the starting location?",
since I didn't know beyond that.

The above indeed must be the "puzzle" whose existence I was
unaware of that led to the problems.

I would also, regardless, argue that ANY non-buggy puzzle which
most people can't/don't solve is unfair; it is not that this is
the definition of "unfair" in this context, but rather that it
seems likely to me that it should be a consequent of any
reasonable definition of "unfair".

SeanB
