Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!news.ruhr-uni-bochum.de!news.rhrz.uni-bonn.de!RRZ.Uni-Koeln.DE!news.gtn.com!osn.de!noris.net!blackbush.xlink.net!tank.news.pipex.net!pipex!oleane!nntp.coast.net!howland.erols.net!netcom.com!erkyrath
From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: [ZMachine] Can the dictionary change?
Message-ID: <erkyrathDz3JFq.7HC@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
X-Newsreader: TIN [version 1.2 PL1]
References: <53it53$hs7@morbius.oit.umass.edu> <53jiem$4nq@wanda.vf.pond.com>
Date: Fri, 11 Oct 1996 05:33:26 GMT
Lines: 20
Sender: erkyrath@netcom20.netcom.com

Matthew T. Russotto (russotto@wanda.vf.pond.com) wrote:
> }A quick question about the Z-Machine, the answer to which I can't seem to find 
> }in the specs: Is it legal for a Z-Program to change the contents of the 
> }dictionary?

> 13.1 The dictionary table is held in static memory and its byte
> address is stored in the word at $08 in the header. 

You win. I was thinking of something completely different when I saw the 
word "static", but in fact "It is illegal for a game attempt to write to 
static memory."

> Additional dictionaries are under no such restriction.

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
