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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: Input Primitives in ALs
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Date: Tue, 15 Oct 1996 02:26:35 GMT
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Brad O`Donnell (s7m6@romulus.sun.csd.unb.ca) wrote:
> Is anyone else here a little more than disappointed with most 
> adventure languages's lack of primitive input routines?? (What I 
> mean is their reliance on the parser for most, if not all input.)
>    I know that Inform has @read_char, but I was thinking along the 
> lines of something that would just let you type in a number...

Inform has @read, which lets you read a line of input into a buffer. You 
don't have to parse it into dictionary words. Play with the raw 
characters all you want.

--Z


-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
