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From: erkyrath@netcom.com (Andrew Plotkin)
Subject: Re: [CD] including hints
Message-ID: <erkyrathDwDCH0.Ky8@netcom.com>
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Date: Mon, 19 Aug 1996 04:58:11 GMT
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Colm McCarthy (illusory@execpc.com) wrote:
> erkyrath@netcom.com (Andrew Plotkin) wrote:

> >ftp.gmd.de has a lot of hint files on these games, but probably doesn't 
> >have all of them. Some are hints, some are walkthoughs. We could just dump 
> >them on. Or we could try to make them consistent, which essentially means 
> >rewriting all of them. (Or we could change our minds and not include 
> >hints.) Thoughts?

> >If we include them as is, we would certainly need a note like "Caution: 
> >These hint files were contributed by many people. We make no guarantee of 
> >quality, accuracy, or freshness."

> I wouldn't be too happy if the Shelby walkthrough on ftp.gmd.de was
> included.  If need be, you can include the registered hints and maps
> for the game....if need be.

Ooookaaay... thus far, I heave heard from three game authors, including 
me (I talk to myself a lot), all saying "Ugg, I wish you wouldn't include 
the hints from GMD, and maybe none at all."

This clearly requires more thought. People, speak unto me from the 
player's perspective. If we have no hints or walkthroughs (except the 
built-in hints in some games), will players hate us? More to the point, 
will reviewers and magazines hate us?

--Z

-- 

"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the
borogoves..."
