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From: mattack@eskimo.com (Matt Ackeret)
Subject: Re: Thoughts on new interfaces for I-F
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References: <Pine.ULT.3.93.960513055530.24378B-100000@wpi.WPI.EDU> <4n7afs$s70@tid.tid.es>
Date: Fri, 17 May 1996 20:17:49 GMT
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In article <4n7afs$s70@tid.tid.es>, PAZ SALGADO <japaz@tid.tid.es> wrote:
>Too much complex. This kind of details are very good for 3-D adventures, like
>DOOM or its older versions. I think it's a very good idea try to mix the 
>posibilities of this kind of adventures with I-Fs; making better things than
>the normal role-playing by computer (like EOB or ISTHAR). But the computer need
>to calculate a lot of graphics for a lot of situations, and the programmer
>need to draw the graphics for every puzzle. Just a bit impossible nowadays.

If you think of Wizardry I-type wireframe graphics, something like this could
be done in text, and if it were well done could be engaging.
-- 
unknown@apple.com		Apple II Forever
These opinions are mine, not Apple's.
