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From: svanegmo@undergrad.math.uwaterloo.ca (Stephen van Egmond)
Subject: Re: Inform6: Trouble adapting..
Sender: news@undergrad.math.uwaterloo.ca (news spool owner)
Message-ID: <DquCxz.4J@undergrad.math.uwaterloo.ca>
Date: Fri, 3 May 1996 18:05:58 GMT
References: <15978@831097459>
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Organization: University of Waterloo
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First question:
Is it at all possible that you're really running out of memory?

In article <15978@831097459>, Sam Hulick <shulick@cs.indiana.edu> wrote:
>I'm trying to use modules because I mostly work with small-medium sized
>games, and it gets tiring having to recompile parser and verblib all the
>time.  So, I followed the instructions and now I have parserm.m5 and
>verblibm.m5 in my 'library' directory.  And in my game file, test.inf, I
>change the old Includes for parser and verblib to:

I'm the one who built that version (the "AmigaOS" instead of "Amiga" 
tells me so).  There may well be bugs present in the code.  I forwarded a 
number of compiler reports to Graham Nelson, some dealing with 
uninitialized variables not being initialized - the sort of thing that 
would appear and disappear depending on which system you're doing the 
compiling and running on.  In hindsight, it may have been premature to 
put out that version, but it is a "beta" after all.

>AmigaOS Inform 6.01 (April 30th 1996)
>::#####line 14: Fatal error: Run out of memory allocating array of 0x4
>bytes for dictionary accession numbers map

I will run your code through my debug-data-ridden version and see what 
comes out.  It seems unlikely you'd lose out on a 4-byte allocation.

/Steve

