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From: kjfair@midway.uchicago.edu (Kenneth Fair)
Subject: Re: Seven: The Text Adventure
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Date: Tue, 7 May 1996 22:30:20 GMT
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I feel psychic.  I had just two weeks ago thought about writing a "game"
where you take on the role of an international terrorist.

I wasn't sure how to go with it, though.  Should the PC be constrained in
his actions (like White, in "Jigsaw")?  Or should it be more open ended,
with the player making more choices?  Should there be justification for
the actions of the PC, or should it be left to the PC to craft them?
How evil is the evil?  How much exploration, even excusing, of the
PC's motivations should there be?

One could go the "mad scientist" route with this.  Your objective could
be to take over/blow up the world, but it could be done in a campy,
lighthearted way.

It'd definitely be difficult to do this believably, no matter what.

--
KEN FAIR - U. Chicago Law  | <http://student-www.uchicago.edu/users/kjfair>
Of Counsel, U. of Ediacara | Power Mac! | CABAL(tm) | I'm w/in McQ - R U?
   When you go for a job interview, I think a good thing to ask is if
   they ever press charges.
