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From: pdarnows@rwd.goucher.edu (Bruce Zambini)
Subject: Re: Zork Nemesis
Message-ID: <DoJwoM.JD8@rwd.goucher.edu>
Organization: Goucher College
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References: <Pine.LNX.3.91.960305180032.1645A-100000-100000@beshaba.hip. <66.401 <4inpj7$18lp@thor.cmp.ilstu.edu>
Date: Wed, 20 Mar 1996 05:31:34 GMT
Lines: 20

Christopher E. Forman (ceforma@rs6000.cmp.ilstu.edu) wrote:
: Cthulhu (patrickc@Direct.CA) wrote:
: : I thought the graphics, animation and sound of the MS-DOS version was pretty
: : good, actually. It was the gameplay (the interface wanted me to rip the
: : monitor out and throw it against the wall) that did it to me. It also included
: : *the* worst puzzle in history of adventure games (the bonding plant), as well
: : as the most unconvincing acting/dialog I've ever seen.

: Begging your pardon, but the bonding plant was not the worst puzzle in RTZ.
: The worst puzzle in RTZ was throwing all the crap onto the bridge at the
: end.  The second worst was the sliding-tiles-that-don't-form-a-complete-
: gramatically-correct-sentence puzzle.  I'd rate the bonding plant a close
: third.

Maybe you could elaborate on what these puzzles are, so that we can 
dissect them in public.  
-- 
"I'm not a piano, but I play one on TV"
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Fuck the CDA!
