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From: Philip Dearmore <morbeus@eskimo.com>
Subject: TADS Question
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Date: Sat, 10 Feb 1996 16:58:32 GMT
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Hi all.

I'm trying to write some code in TADS 2.1 that when a player jumps
in something, all of his possessions are stripped from him, and 
thrown into NIL.  I'm using WorldClass.  I've already tried to 
write a loop starting at firstobj() and ending at nil, checking
to see if obj is on the player, but it locks up every time I try
that.  Is there any other way?
