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From: ceforma@rs6000.cmp.ilstu.edu (Christopher E. Forman)
Subject: Inform - Problem with DarkToDark()
Sender: news@rs6000.cmp.ilstu.edu (News Admin.)
Message-ID: <1995Nov8.142534.86923@rs6000.cmp.ilstu.edu>
Date: Wed, 8 Nov 1995 14:25:34 GMT
Organization: Illinois State University
X-Newsreader: TIN [version 1.2 PL2]
Lines: 13

The title here should be self-explanatory.  Basically, I can't get Inform
to end the game immediately after the call to my DarkToDark routine (which
is supposed to kill the player).  It does so, but not until after printing
the description of the next dark room the player enters.  I find the
appearance incredibly tacky-looking, and was wondering if there was any
way around it.

Thanx in advance.

--
C.E. Forman                                      ceforma@rs6000.cmp.ilstu.edu
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