Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!spool.mu.edu!news.cs.indiana.edu!shulick@strawberry.ucs.indiana.edu
From: "Sam Hulick" <shulick@strawberry.ucs.indiana.edu>
Subject: Inform: Making animate creatures "it", not "him"
Message-ID: <1995Sep6.101151.25339@news.cs.indiana.edu>
Organization: Vallen Software
Date: Wed, 6 Sep 1995 10:11:45 -0500
Lines: 10


Let's say I wanted to have something like a giant praying mantis that I
wanted to be 'animate' (don't ask why.. :).  How can I stop the game
from setting himobj to the mantis?  I want it to be an "it", not a "him"

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request
