Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet.ucs.indiana.edu!news.cs.indiana.edu!shulick@mango.ucs.indiana.edu
From: "Sam Hulick" <shulick@mango.ucs.indiana.edu>
Subject: Inform: Blocking "undo" command
Message-ID: <1995Sep1.070020.12868@news.cs.indiana.edu>
Organization: Vallen Software
Date: Fri, 1 Sep 1995 07:00:14 -0500
Lines: 13


Is there some nice&neat way I can block the "undo" command (without
editing  the library) when I release my game?  Personally, I think undo
is a bit cheap and should be used for debugging only.

P.S.: Gareth, if you're reading this, can you post or email that
parser.h patch ("all" bug) again? Thanks

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
  and Assessment Center   | PGP public key available on request
