Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!spool.mu.edu!news.cs.indiana.edu!shulick@mango.ucs.indiana.edu
From: "Sam Hulick" <shulick@mango.ucs.indiana.edu>
Subject: Re: What's wrong with this code ?
Message-ID: <1995Sep1.065124.12674@news.cs.indiana.edu>
Organization: Vallen Software
References: <41unun$21tu@sat.ipp-garching.mpg.de> <42255m$ssb@krel.iea.com>
Date: Fri, 1 Sep 1995 06:51:17 -0500
Lines: 30

jessem@comtch.iea.com (Jesse McGrew) writes:
>OS2 User (armin@pcfr28.biochem.mpg.de) wrote:
>: I tried to build a living creature and to ask it about something. In the
>: Inform Designer's Manual (dated 29/9/94) on pages 27-29 an example is given. It's
>: said there that NOUN holds the word the player asked about.
>[snip]
>: Is it a bug or did I not understand what to do??
>
>Well, I've heard that this is a bug ... in the designer's manual. It 
>actually uses special_word.
>
>Then again, I could be wrong.

Check your library/changes.txt:

60. There was a slight bug in the method of Asking people about things, and
    anyway the existing documentation is a bit unclear (read: slightly
    wrong).  The way to code for this is:

        Ask: if (second=='bug') "Graham says, ~It's mended now.~";

    though you can also look at special_word directly.  What you can't do
    is look at noun and expect to find the word there: noun is of course
    set to Graham.

-- 
--- Sam Hulick ------------- shulick@indiana.edu ---------------------
Systems Consultant        | Homepage:
Indiana College Placement |    http://copper.ucs.indiana.edu/~shulick/
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