Newsgroups: rec.arts.int-fiction
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From: lazuli@eskimo.com (Fred Sloniker)
Subject: Quick Inform one-shot messages-- how?
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Date: Thu, 24 Aug 1995 08:48:41 GMT
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I'd like to put a mechanism in my evolving game that would allow it to
make some funny response the first time the player tries something
pointless, then a duller response on further tries, sort of like the
way it keeps track of rooms you've already seen.  I know Infocom did
something like this with their 'Invisiclues' in-game hints (keeping
track of which hints you'd already seen).  Is there some
straightforward way to do this without assigning 14 zillion variables?

				---Fred M. Sloniker, cleric at large
				   L. Lazuli R'kamos, FurryMUCKer
				   lazuli@eskimo.com

I have a wonderful frame of mind.  I just don't have a picture.
