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From: iialan@iifeak.swan.ac.uk (Alan Cox)
Subject: Re: Amoral behvaiour in IF
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References: <harrison-1406951307140001@bertholdbaskerville.mv.us.adobe.com> <3rnpi0$12f@flood.xnet.com> <3s12of$jm8@lyra.csx.cam.ac.uk>
Date: Tue, 20 Jun 1995 10:06:34 GMT
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In article <3s12of$jm8@lyra.csx.cam.ac.uk> mw10004@cus.cam.ac.uk (M. Williams) writes:
>My favourite IF was 'The Pawn', for just this reason, in that it revolved
>around twisting the normal morality of situations completely (selling your
>soul to the devil, killing the knight in shining armour, NOT rescuing the
>princess and so on). It very much mad a play on it's own amorality. It
>worked because the game was never specific about what was going on, or why
>(e.g. what the point of the game was). So much so that I finished it and
>still don't know. 

Knight Orc (Level 9) was another one with a very clever twist on position. I
never liked the game, but the concept that you are the orc and all these
adventurers keep being a nuisance was very clever. And the final twist on
that was brilliant once you twigged what the game was all about.



I don't believe in spoilers play the game



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