Newsgroups: rec.arts.int-fiction
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From: bl947@torfree.net (Arlo Smith)
Subject: Re: Amoral behvaiour in IF
Message-ID: <DAE84z.71C.0.queen@torfree.net>
Organization: Toronto FreeNet
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References: <3rkpj4$s8v@nic.lth.se> <60.5744.4154.0N1E7167@canrem.com> <3rr71h$oep@nic.lth.se>
Date: Mon, 19 Jun 1995 00:02:59 GMT
Lines: 17

Magnus Olsson (mol@marvin.df.lth.se) wrote:

: others clearly aren't. There's nothing in the medium of IF that says
: that you have to get away with - or even be encouraged to do -
: breaking and entering and stealing,and yet many adventure games seem
: to reward that very behaviour. Why?

I've already said something about this and everyone probably wants me to 
go away now, but I feel strangely compelled (perhaps trying desperately 
to learn Inform has done something irreparable to my mind).

The morality is in the real world-- B & E, stealing in 
a world which doesn't exist is different. So different, that talking about 
the morality of it, or even using the word morality in reference to it is 
hard for me to accept (apparently! my second message about it).


