Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Dortmund.Germany.EU.net!Germany.EU.net!howland.reston.ans.net!news.sprintlink.net!news.indirect.com!jdyer
From: jdyer@indirect.com (Jason Dyer)
Subject: 2 hour limit timing
Message-ID: <D99H0r.3p0@indirect.com>
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Date: Sat, 27 May 1995 23:53:15 GMT
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I wondering, since we are supposed to have our game solvable in
2 hours, what is a good way to tell how long it would take to beat
a game? None of my friends/family have any interactive fiction
experience, and I'm lousy at telling how hard a puzzle is going to
be. Normally I would simply have a couple people test the thing, but
since this is a competition I won't really be able to use enough
people.
Or maybe I'll just say 'heck with it' and let it take as long as it
takes. Would anyone _really_ have a problem if it took more than two
hours to finish?
Another option I was considering is simply having hints. If the game
is winnable in two hours with hints, would this be reasonable?

--
Jason Dyer - jdyer@indirect.com
