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From: bbarnett@crash.cts.com (Bruce Barnett)
Subject: Inform: How to use the system clock
Organization: CTS Network Services (CTSNET), San Diego, CA
Date: Sun, 28 May 1995 16:53:01 GMT
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This is a programming question about Inform:  my game involves displaying 
certain messages which flash successively on the screen with delays in 
between.  At present I'm crudely accomplishing this by moving through a 
loop a specified number of times, but, of course, the resulting delays 
will vary in length drastically among computers of different speeds.

My C programming friends tell me there is a C function that accesses the 
system clock directly so that one can avoid this problem, but I can't 
find anything in the Inform designer manual about such a function.  Is 
there a way to do this?
