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From: s2566657@techst02.technion.ac.il (Assaf Razon)
Subject: Space and weight limitationin in text adventure
Organization: Technion, Israel Institute of Technology
Date: Wed, 3 May 1995 22:26:32 GMT
Message-ID: <D80x09.M6p@discus.technion.ac.il>
Sender: news@wang.com
Lines: 19

	Just a note for anyone who plans a text adventure game. I'm 
currently play *The Legend Lives* and, this is not criticism directed at 
Adventions latest production which I enjoy very much, but at all text 
adventures whose creators decided they should imitate Infocom games 
feature of limiting objects by weight and volume. This has *GOT* to be 
the most annoying feature in text adventure games. I guess makers of such 
games will argue that it adds considerable realism to the game. But, come 
on, as it was very nicely put on "Save Princeton": "If you want virtual 
reality, go out and buy a CD-ROM". The real-est you can get is go down to 
the street and watch reality as it happens. I grant you though you won't 
see many people smiling and enjoying themselves. In fact, people use 
adventure games to escape reality. and if you feel uncomfortable with the 
basic idea of not limiting the player in that way (and this is my attempt 
at being constructive), Use the bag-that-opens-into-another-dimension 
trick (Variations allowed, See HHGTG, Save princeton). Much better, that.

	Happy trails.


