Newsgroups: rec.arts.int-fiction
From: chris@chrism.demon.co.uk (Chris Marriott)
Path: nntp.gmd.de!stern.fokus.gmd.de!zib-berlin.de!news.rrz.uni-hamburg.de!news.dkrz.de!dscomsa.desy.de!CERN.ch!chsun!Germany.EU.net!howland.reston.ans.net!swrinde!pipex!demon!news.demon.co.uk!chrism.demon.co.uk!chris
Subject: Re: Is there anyone who does NOT use IF-tools...
References: <3nqlvm$6a9@news.tuwien.ac.at>
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Date: Fri, 28 Apr 1995 18:45:41 +0000
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In article <3nqlvm$6a9@news.tuwien.ac.at>
           e9226344@stud1.tuwien.ac.at "Marcus-Christopher Ludl" writes:

>Hi!
>
>Now, I've been lurking on this group for quite some time now and there 
>are a few things that I noticed in all this time:
>
>1) Not only does almost everybody here USE Inform and TADS, but these two 
>tools represent the main discussion-topic on this group. Now, it's not 
>that I don't like either of them (I hardly know them)...it's just that 
>I'd be interested if there are others who, like me, prefer to stick to 
>Pascal, Prolog, LISP or whatever to program adventure- (IF-)games. Isn't 
>anybody out there interested in the things BEHIND the game? The 
>algorithms for parsing, compressing string data, general coding...
>To all who use Inform and TADS (and similar tools): Please don't feel 
>personally offended, I'm just looking for others who could be interested 
>in such things...

Surely the point is that ALL games/stories will require such things as
a parser. Why "reinvent the wheel" when such excellent tools are already
available? Isn't it better to concentrate on the end-product rather than
the tool used to create it!

Chris
-- 
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| Chris Marriott, Warrington, UK      | Author of SkyMap v2 shareware    |
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