Newsgroups: rec.arts.int-fiction,rec.games.int-fiction
From: stuart@garage.demon.co.uk (Stuart Booth)
Path: nntp.gmd.de!stern.fokus.gmd.de!zib-berlin.de!news.rrz.uni-hamburg.de!news.dkrz.de!dscomsa.desy.de!CERN.ch!chsun!EU.net!howland.reston.ans.net!swrinde!pipex!peernews.demon.co.uk!news.demon.co.uk!garage.demon.co.uk!stuart
Subject: Re: New PC version of _The Legend Lives!_ available
References: <3ndbrd$d31@life.ai.mit.edu> <D7IKEx.D7x@indirect.com>
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Date: Fri, 28 Apr 1995 08:35:52 +0000
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In article: <D7IKEx.D7x@indirect.com>  jdyer@indirect.com (Jason Dyer) writes:
> 
> David Baggett (dmb@min.ai.mit.edu) wrote:
> 
> : At long last, I have built a GO32 version of the TADS run-time.  This
> : should provide a stable environment for _Legend_.  For those of you who
> : don't know, I released a version of this game that used the Borland DOS
> : extender recently, only to find that said extender was hideously buggy.

Do you mean the latest Borland Powerpack for DOS that goes with Borland
C++ v4.x ? Or something else?

Stuart.

-- 
From the bedroom of Stuart Booth...
stuart@garage.demon.co.uk

