Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!ix.netcom.com!netcom.com!rbryan
From: rbryan@netcom.com (The Essential Addition)
Subject: Re: Instant Death
Message-ID: <rbryanD55LqK.99r@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <neilg.794449086@sfu.ca> <1995Mar6.174055.30294@rs6000.cmp.ilstu.edu> <neilg.794610504@sfu.ca>
Date: Thu, 9 Mar 1995 03:30:20 GMT
Lines: 23
Sender: rbryan@netcom12.netcom.com

In article <neilg.794610504@sfu.ca>, Neil K. Guy <neilg@malibu.sfu.ca> wrote:
> Yeah, but I *don't like* being killed, is what I'm griping I suppose.
>I just don't enjoy suddenly reading a gruesome description of my
>character's gory death after I've walked through a doorway or
>somesuch, undo or no undo. I don't find it heightens the tension or
>anything - the sheer arbitrariness of it grates.

Oh, I must disagree.  I don't feel as though I've really FINISHED a game 
until I've died in every possible manner.  I liberally save games so that 
if I see an opportunity to die, I can take it.  I find that lots of 
times, an author's wittiest material shows up when you die.  If you're 
into text adventures then you probably read Choose Your Own Adventure 
books as a kid.  You didn't stop reading when you got to a happy ending, 
did you?

$.02


-- 
            _____________________________________________________
rbryan@ =--> .......  |  ...............  |  ....... |...|  ....| 
netcom.com  |  .....  |  ......  |  ...|..|  ....  |....  ....  | The Essential
            |......|..........|.................|......|.....|.. =-->  Addition
            ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
