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From: goetz@cs.buffalo.edu (Phil Goetz)
Subject: Re: Talk about simulations.
Message-ID: <D4B399.B1w@acsu.buffalo.edu>
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Organization: State University of New York at Buffalo/Computer Science
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Date: Mon, 20 Feb 1995 16:03:09 GMT
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In article <3i50ce$2hq@westnet.westnet.com>,
Paul Munn <pmunn@westnet.westnet.com> wrote:
>
>Advice by several authors of interactive fiction is to not lose the 
>forest for the trees.  Do not spend time on details when creating your IF 
>experience, spend time on details when _finishing_ your IF experience for 
>the user.  Make something playable and fun to explore with a direction in 
>it so the player won't get bored, then fill in details, and even then 
>only the details that pertain to the story.

This depends on the writer.  Some people find that working on the details
gives them ideas for the story.  Ray Bradbury, for instance.

Phil goetz@cs.buffalo.edu
