Newsgroups: rec.arts.int-fiction
From: matt@dekard.demon.co.uk (Matt Mower)
Path: nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!pipex!peernews.demon.co.uk!dekard.demon.co.uk!matt
Subject: Jump to location command in TADS
X-Mailer: cppnews $Revision: 1.41 $
Organization: Coyote Ltd.
Lines: 16
X-Posting-Host: dekard.demon.co.uk
Date: Thu, 2 Feb 1995 18:11:45 +0000
Message-ID: <791773905snx@dekard.demon.co.uk>
Sender: usenet@demon.co.uk

Hello all!

In a game I am writing in TADS - my first - I would like to implement a verb
to allow me to jump to any location in the game at any time. This should make
testing easier.

My problem is that I cannot figure out how to refer to a room in a way that
the parser understands. 

Can someone explain to me how to do this?

Cheers,

M.

"flows like water, reflects like a mirror, and responds like an echo."
