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From: v131p9t3@ubvms.cc.buffalo.edu (Ninstar Cybermage: Black Phoenix Rising)
Subject: Re: Query: Interactive game construction system?
Message-ID: <D12Hwr.81F@acsu.buffalo.edu>
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Date: Mon, 19 Dec 1994 17:01:00 GMT
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In article <3d21pj$mml@lyra.csx.cam.ac.uk>, gdr11@cl.cam.ac.uk (Gareth Rees) writes...
>James Shank (v131p9t3@ubvms.cc.buffalo.edu) writes:
>> [Does there exist a system for writing adventure games interactively?]
> 
>Well, you can take any MUD-like system and compile it in single-user
>mode.
> 
>Or you could try writing adventure games in any interpreted language
>with dynamic variable binding (e.g. LISP).  For example, the Emacs-LISP
>adventure game "dunnet" that comes with the standard Emacs distribution
>is interpreted, and is amenable to modification while you play (though
>you would probably prefer to do it by editing the Emacs-LISP source
>rather than typing adventure-like commands).

Let's take a guess, does that mean no?  Actually, I've gotten some pretty
helpful suggestions for how to accomplish this (though I haven't the equip.
to accomplish most of them. (really, I have a real computer, I do I do I do
HAHAHAHAHA!) I'm lacking a C or LISP compiler, any charitable donations out 
there?)  Anyway, Am I to take it that there is no system existing like this?

Actually, I could probably find someone to compile stuff for me but not to
port anything system specific.


James O. Shank Jr.     HEE!		v131p9t3@ubvms.cc.buffalo.edu
AKA: Ninstar Cybermage  I 	or 	shank@acsu.buffalo.edu 
Black Phoenix Rising... A 	or 	aa247@freenet.acsu.buffalo.edu
XINEOHPAEGAMREBYCRATSNINMONMYWAYBACKTOTHEWAYTHINGSARESUPPOSEDTOBELIFEISGOODYAY
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"OOPS!  8-)" -Ninstar, on line 6 of his .sig
"There is nothing so beautiful as a woman at the peak of extasy,
 And nothing so satisfying as bringing her there, repeatedly." 
					--Some guy on the net?
