Newsgroups: rec.arts.int-fiction
Path: nntp.gmd.de!Germany.EU.net!howland.reston.ans.net!news.sprintlink.net!crash!bbarnett
From: bbarnett@crash.cts.com (Bruce Barnett)
Subject: Inform Programming Quest.
Organization: /etc/organization
Date: Wed, 21 Dec 1994 17:03:16 GMT
Message-ID: <D167DH.FGG@crash.cts.com>
Sender: news@crash.cts.com (news subsystem)
Nntp-Posting-Host: crash.cts.com
Lines: 20

 -=> Quoting Mol@marvin.df.lth.se to All <=-

 Mo> Could you please elaborate on that - is there any other reason than
 Mo> nostalgia that makes primitivity appealing? 

 Since I confess to the nostalgia, perhaps someone else not suffering from
 the malady is better qualified to judge.  But after slogging all the way
 through "Return to Zork" finding hardly a trace of the imaginative humor
 and captivating puzzles of the earlier games, I'm unimpressed by bells and
 whistles.  When I think about installing all those disks (twelve, I think)
 to so little purpose . . . I think "Over-mind" is a terrific example of
 what was done creatively with so little in the way of technical capacity.

 I started the project primarily in an attempt to preserve the game before
 the old Apple IIe it plays on poops out forever.  Since then, the
 challenge of porting the game with almost all of its original
 idiosyncrasies intact has become almost as important.

___ Blue Wave/QWK v2.12
                                             
