Newsgroups: rec.arts.int-fiction
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From: rbryan@netcom.com (The Essential Addition)
Subject: Re: notes on "Annoy"
Message-ID: <rbryanCzDFsx.LyL@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <FLEE.94Nov14224942@euclid.cse.psu.edu> <rbryanCzBIGx.Ksn@netcom.com> <3adbvl$m4i@usnet.us.net>
Date: Wed, 16 Nov 1994 17:41:20 GMT
Lines: 23

In article <3adbvl$m4i@usnet.us.net>,
Jacob S. Weinstein <jacobw@usnet.us.net> wrote:
>I disagree completely. If he can overcome the technical obstacles he 
>mentioned, it has the potential to be a fantastic game. Obviously, if the 
>commands and responses he posted are the only interesting ones, it's 
>better off as a script file. But that's true of _any_ piece of 
>interactive fiction; if there's only one specific set of commands that 
>produces an interesting response, it's not very interactive, is it?
>Give the man some credit, and assume that he has more ideas than the 
>couple of lines he posted.

It's funny how often people with nothing to do with a subject can become 
so uppity about it.  I'm sure the author has many good ideas, and could 
make an excellent game.  All I want is the opportunity to write a piece 
of linear fiction based on the same concept.  The author gave me that 
permission, and I'll probably work on it in the near future.


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