Newsgroups: rec.arts.int-fiction
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From: rbryan@netcom.com (The Essential Addition)
Subject: Re: Above all, pamper the player
Message-ID: <rbryanCy33zv.Bs4@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <376vuj$9gp@nntp.interaccess.com> <383s99INNod9@life.ai.mit.edu> <rbryanCxyCrC.7tr@netcom.com> <4idzAlG00gpIMwRnoL@andrew.cmu.edu>
Date: Sat, 22 Oct 1994 17:16:43 GMT
Lines: 22

OK, before any more people misunderstand what I'm talking about, please 
realize that I don't like "Twisty passages, all alike" mazes any more 
than you all do.  I like mazes with truly creative concepts and 
solutions.  I want that made clear, because twisty passage mazes are 
poor, and show very little thought on the part of the author.

I just hope that you all aren't objecting to all mazes (and some of you 
certainly are giving the impression that any collection of six rooms or 
more with multiple exits is sinful) because of your dislike of that one 
overdone type.  If you are, then you're much too impatient.  After all, 
let's take the person who was talking about the 7th Guest maze.  How did 
it make you feel when you discovered that the maze's solution was always 
available to you?  Makes the maze a bit easier, doesn't it?

So is it the game's fault or yours?


-- 

| "I drank what?"          The Essential Addition         "Dave, I'm feeling |
|      - Socrates            rbryan@ netcom.com            much better now." |
|                  [PRISM I: Firegods Coming in November]        - HAL, 2001 |
