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From: rbryan@netcom.com (The Essential Addition)
Subject: Re: what is simulation (Re: art and stuff)
Message-ID: <rbryanCxq4x2.Lrp@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
References: <JAMIE.94Oct4115217@akeake.its.vuw.ac.nz> <37g5pc$8nm@agate.berkeley.edu> <FLEE.94Oct12224128@snobol.cse.psu.edu> <37kmir$1pt@cantua.canterbury.ac.nz>
Date: Sat, 15 Oct 1994 17:07:50 GMT
Lines: 19

In article <37kmir$1pt@cantua.canterbury.ac.nz>,
Greg Ewing <greg@cosc.canterbury.ac.nz> wrote:

>Actually, they're not! In real life, any lock can be picked.
>I've never seen a game that supported lock-picking in a way
>that the author hadn't anticipated.

Um.... isn't it a little difficult to do ANYTHING the author hasn't 
anticipated?  I mean, no matter what your expectations may be, you're not 
going to be able to "PICK THE LOCK" unless the author has defined a verb 
for "PICK."



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