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From: rbryan@netcom.com (The Essential Addition)
Subject: Occasionally, Graphics Would Be Good
Message-ID: <rbryanCxrzwL.DGw@netcom.com>
Organization: NETCOM On-line Communication Services (408 261-4700 guest)
Date: Sun, 16 Oct 1994 17:14:45 GMT
Lines: 43

As the complexity of Firegods continues to increase, I suddenly find 
myself wishing for some graphic capablities within TADS.

It's horrible, but I now have two excellent puzzles which are just too 
difficult to describe in text.  Try this, and see how you would react as 
a player:

Royal Architect's Quarters

	(Pretty room description)
	There are nine cubes sitting on the table, marked "A"-"I"

>LOOK AT "A" CUBE

	Like all of the cubes, the "A" cube is made of a dark, swirling stone,
with an arrow carved into one side.  With the arrow turned topside and 
facing forward, this cube also has crescent-shaped openings on the 
forward face at the bottom, on the right face at the front face, on the 
bottom at the left face, on the bottom at the back face, and a circular 
opening is at the center of the front face.

>TURN CUBE FORWARD

OK, you turn the cube.

>LOOK AT IT

	Like all of the cubes ...

ETC., ETC.  The object is to stack the cubes in a pattern where openings 
are matched up.  My question is this -- does the description above make ANY
sense to you, or is it too confusing to bother with?

Be honest.  I like the puzzle, because it gives the player an opportunity 
to BUILD the maze which he is eventually going to enter, thus eliminating 
a lot of the guesswork.  However, I'm not married to it yet (particularly 
because it'll be a bitch to code).

-- 

| "I drank what?"          The Essential Addition         "Dave, I'm feeling |
|      - Socrates            rbryan@ netcom.com            much better now." |
|                  [PRISM I: Firegods Coming in November]        - HAL, 2001 |
