Newsgroups: rec.arts.int-fiction
Path: gmd.de!nntp.gmd.de!Germany.EU.net!EU.net!ieunet!tcdcs!news.tcd.ie!rwallace
From: rwallace@tcd.ie (russell wallace)
Subject: Re: minimalism...
Message-ID: <Cwp1EA.IpG@news.tcd.ie>
Sender: usenet@news.tcd.ie (TCD News System )
Organization: University of Dublin, Trinity College
References: <archimag.93.00128F04@netaxs.com>
Date: Sun, 25 Sep 1994 16:20:33 GMT
Lines: 24

In <archimag.93.00128F04@netaxs.com> archimag@netaxs.com (Serg Koren) writes:

>Hi,

>I was wondering if there exists somewhere a minimalist game 
>compiler/interpreter?  Specifically, I'm looking for the source code for one.  
>I'd like to port something that doesn't require a gob of code/memory to a PDA.

>If one doesn't exist somewhere, what would the consensus be on what one should 
>contain in terms of functionality?

>How minimal is minimal?  What functions would be needed to make the thing 
>straight-forward to use and be useful enough to create interesting/playable 
>int-fiction?

The Infocom format used to run on, among other things, the Commodore 64,
so perhaps you might want to port one of the interpreters for it (or
write your own).


--
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@vax1.tcd.ie
