Newsgroups: rec.arts.int-fiction
Path: gmd.de!nntp.gmd.de!Germany.EU.net!EU.net!uunet!world!pie
From: pie@world.std.com (Carl Muckenhoupt)
Subject: Re: TADS: takeVerb required?
Message-ID: <CvLC3u.Jt7@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
References: <CvEDFC.6CM@world.std.com> <348bdmINNhuj@life.ai.mit.edu>
Date: Sun, 4 Sep 1994 05:47:54 GMT
Lines: 23

dmb@case.ai.mit.edu (David Baggett) writes:

>In article <CvEDFC.6CM@world.std.com>,
>Carl Muckenhoupt <pie@world.std.com> wrote:

>>But why is takeVerb required?

>Because TADS < 2.2 has a hack to parse sentences like

>	>floyd, get bolt

>In order to disambiguate "floyd", TADS pretends that the action is "take
>floyd".  Strange but true.

Yarq! Glad you told me.  You see, I'm planning a game in the mold of
Infocom's _Suspended_ (ie, characters in multiple locations accepting
commands from the player).  Well, you specifically say TADS < 2.2, so
I'll wait and see what 2.2 offers.  Otherwise, I think I'd let TADS
use takeVerb for this purpose exclusively, and define another verb for
actually taking objects.

Carl Muckenhoupt

