Newsgroups: rec.arts.int-fiction
Path: gmd.de!nntp.gmd.de!Germany.EU.net!EU.net!uunet!world!pie
From: pie@world.std.com (Carl Muckenhoupt)
Subject: Re: One-Room games?
Message-ID: <CvC0wB.HBD@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
References: <oiL9UKq00iUv81I1oz@andrew.cmu.edu> <D91TAN.94Aug29144205@Baku.DoCS.UU.SE>
Date: Tue, 30 Aug 1994 05:07:22 GMT
Lines: 14

d91tan@Student.DoCS.UU.SE (Torbj|rn Andersson) writes:

>Well, Infocom's 'The Witness' did, of course, have more than one room (I
>think it was something close to 30), but it _was_ possible to gather all
>the evidence needed to win the game without ever leaving the office once
>you got there. Of course, you'd miss most of the circumstantial evidence
>this way, and you almost had to know what to look for in beforehand.

Yes, yes!  I remember figuring out the minimum you had to do to win that
game.  You could do it by typing exactly twelve commands that didn't
begine with the word "wait".  And the first three (n. n. ring doorbell.)
were spent on getting you into the house.

Carl Muckenhoupt
