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From: zbir@silver.ucs.indiana.edu (I could tell you but then I'd have to kill you...)
Subject: Re: non-human POV
In-Reply-To: flee@cse.psu.edu's message of 10 Jul 1994 09:28:19 GMT
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	<ZBIR.94Jul9233135@silver.ucs.indiana.edu>
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Date: Sun, 10 Jul 1994 13:50:38 GMT
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In article <FLEE.94Jul10052819@colossus.cse.psu.edu> flee@cse.psu.edu (Felix Lee) writes:

   zbir@silver.ucs.indiana.edu:
   >Well, technically, there are the two times in HHGTG, when you play
   >Ford and Zaphod, but that's probably not what you were thinking, huh?

   Nope.  Ford is essentially humanoid.  Zaphod is supposed to have two
   heads and three arms, but I don't remember this actually being
   important to the scene you play.

   I'm looking for some sort of character that's not just a different
   role to play, but involves a different way of perceiving or
   interacting with the world.
   --

Oh, I was just teasing, but, like I said, _technically_, they were not
_human_ they were Betelguesean. And Zaphod's extra appendages were add
on's...

By the by, did anyone else notice that for _Mostly Harmless_, Adams
used the parrot cage on the shoulder (from the Infocom game) for
Trillian's alternate encounter with Zaphod - the one where she doesn't
go with him? I just thought it was pretty cool...

Ciao,

--
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