Newsgroups: rec.arts.int-fiction
Path: gmd.de!nntp.gmd.de!Germany.EU.net!EU.net!uunet!world!pie
From: pie@world.std.com (Carl Muckenhoupt)
Subject: Re: Worst Infocom game....
Message-ID: <CrKytp.7tC@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
References: <1994Apr15.164639.7190@galileo.cc.rochester.edu> <2tq46j$13r@search01.news.aol.com> <ci0PztC00gpIA1Pm5W@andrew.cmu.edu> <2tspce$8f3@agate.berkeley.edu>
Date: Sat, 18 Jun 1994 06:46:36 GMT
Lines: 12

For me, the worst was definitely Shogun.  Linear as all get-out, but with
the added twist that you didn't have to die for the game to suddenly
end - all you had to do was act differently from the character in the
novel. (!) Plus, some of the puzzles felt really out-of-place.  I
actually felt insulted by the maze sequence:  you spend several turns
escaping from archers sent to waylay you, desperately struggle to lose
them, the tension builds, and suddenly it plops you in the middle of
this tacky, amateurish graphical maze game.  Talk about losing the momentum.

Carl Muckenhoupt


