Newsgroups: rec.arts.int-fiction
Path: gmd.de!nntp.gmd.de!Germany.EU.net!EU.net!ieunet!maths.tcd.ie!tcdcs!rwallace
From: rwallace@cs.tcd.ie (Russell Wallace)
Subject: Re: Darkness in int-fiction: Anyone done it *well*?
Message-ID: <1994May30.233540.21668@cs.tcd.ie>
Organization: Computer Science, Trinity College Dublin
References: <2rrivh$o7o@news.u.washington.edu> <1994May25.232605.2561@eku.acs.eku.edu> <2s1nfe$dtk@rowan.coventry.ac.uk>
Date: Mon, 30 May 1994 23:35:40 GMT
Lines: 20

lr@rowan.coventry.ac.uk (LUKE ROBERTS) writes:

>So far we've been discussing darkness in caves and inside buildings. What
>about darkness outside - i.e. having day and night ? Has anyone seen this
>done well in any text-adventure ? 

>One problem if you have days and nights is timing them... perhaps a day
>is 24 turns long, say. Or maybe different actions should take different
>lengths of time.... searching a large room should take a longer time than
>picking up the brick.

If anyone does this, please remember that at night time it is still
bright enough to see where you're going, even if not bright enough to
read...  In other words, it is not pitch black like in an underground
cave.

-- 
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@cs.tcd.ie
