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From: goetz@cs.buffalo.edu (Phil Goetz)
Subject: Re: Help I need a textgame builder!!!!: EAMON
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References: <1994May25.103509.4181@malins.mala.bc.ca> <2s0cvn$2n8@c700-2.sm.dsi.unimi.it> <1994May26.204348.24391@dal1>
Date: Sat, 28 May 1994 21:16:17 GMT
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Re: EAMON

>This was a BASIC system to create adventure games. One started with a 
>skeleton model and added elements specific to the adventure. There was
>a fairly good system built-in to handle combat and NPCs (though 
>interaction was limited -- they help you if friendly, attack you if not,
>and ignore you if neutral).
>
>As I understand, there were 20-some games written in it for the Apple II;
>I have only seen the intro module and one (not very good) game for the PC.
>It was released around 1984 or so. 
>
>Jonathan Davidson

The source code to a more recent (maybe 1989?) EAMON was in COMPUTIST
magazine.  Well over a hundred EAMON adventures have been written.
I haven't played any, and can't say how good they are.  They're
really cheap (or were).  I believe it used a 2-word parser.
Definitely geared toward combat.

Phil Goetz
