Newsgroups: rec.arts.int-fiction
Path: gmd.de!nntp.gmd.de!xlink.net!howland.reston.ans.net!agate!ames!pacbell.com!att-out!cbfsb!cbnewsg.cb.att.com!tke
From: tke@cbnewsg.cb.att.com (thomas.j.epstein)
Subject: Re: Choosing your IF setting / genre
Message-ID: <Cq1yMp.Eqz@cbfsb.cb.att.com>
Keywords: interactive-fiction genre setting
Sender: Tom Epstein
Organization: AT&T Bell Labs
References: <2r9t9d$ss7@sunb.ocs.mq.edu.au>
Date: Thu, 19 May 1994 13:54:25 GMT
Lines: 35

In article <2r9t9d$ss7@sunb.ocs.mq.edu.au> jnoble@laurel.ocs.mq.edu.au (Jason Noble) writes:

[Deletions]
>However, I thought I'd try to start some discussion on one particular aspect
>that's plaguing me: the "historical" period of the game.  In short, whether
>it's set in a (modified) past, present or future. 

[Discussion of multy-use objects and genre-related problems deleted.]

>I know that many of you out there are working on games right now.  I'm not
>trying to steal your secrets, but is there anyone who'd like to share with
>the newsgroup their approach to this particular IF problem?
>
>Regards,
>
>---------------------------------------------------------------------------
>Jason Noble				  |  jnoble@bunyip.bhs.mq.edu.au
>National Centre for HIV Social Research   |  jnoble@laurel.ocs.mq.edu.au
>Macquarie University, Sydney, Australia   |  ph.   (61 2) 850 8667  
>---------------------------------------------------------------------------

Jason,

Have you considered a fantasy setting other than Swords & Sorceryesque
type IF?  Fantasy allows you to write all the rules for your universe.

For example, in a TRON-like universe *everything* can be as limited
or open-ended as you are inclined to design.  You are familliar with 
TRON? :-)              

I'd be interested to see an adventure where the player is sleeping and 
interacts with his/ her dreams; trying to solve the riddle of the 
character's own sub-conscious nightmare.

--Tom
