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From: d91fe@tornet.pt.hk-r.se (Fredrik Ekman)
Subject: Re: Module for making knowledge-based NPCs? Anyone?
In-Reply-To: whitten@netcom.com's message of Wed, 27 Apr 1994 23:00:34 GMT
Message-ID: <D91FE.94Apr28151317@tornet.pt.hk-r.se>
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Organization: Dept. of Comp. Sci. Soft Center, Ronneby
References: <D91FE.94Apr27183419@krokis.pt.hk-r.se> <whittenCoxx8z.MuL@netcom.com>
Date: Thu, 28 Apr 1994 14:13:17 GMT
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In article <whittenCoxx8z.MuL@netcom.com> whitten@netcom.com (David Whitten) writes:

[My own rambling about knowledge based NPCs deleted]

   I think you are mixing threads. We had one about making smarter NPC's.

I'm well aware. I started it (or else it ran parallell with the one I
started). And I maintain that someone brought forth an example with
the player standing in a cave with a rabbit. The player tells the troll

"rabbit is food"

or something along that line. This will then be added to the database
of facts known by the troll, who will immediately procede to eat the
rabbit. All this of course assumes that the troll has a rule indicating
that anything that is food is edible.

  /F
