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From: whitten@netcom.com (David Whitten)
Subject: Re: Module for making knowledge-based NPCs? Anyone?
Message-ID: <whittenCoxx8z.MuL@netcom.com>
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References: <D91FE.94Apr27183419@krokis.pt.hk-r.se>
Date: Wed, 27 Apr 1994 23:00:34 GMT
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Fredrik Ekman (d91fe@krokis.pt.hk-r.se) wrote:
: A while ago there was a thread about making NPCs with knowledge in
: the form of facts and rules. The fact database could be increased
: as the NPC discovered more exciting things about his surroundings.
: There was an example about a troll eating a rabbit, if that helps
: someone's memory.

: I would like to try to make a small example of something like this
: and I'm wondering if anyone has attempted it? The perfect thing
: would be if anyone has a working module for any of the publicly
: available authoring systems, or any other popular programming
: language for that matter.

I think you are mixing threads. We had one about making smarter NPC's.


I seem to remember there is some TADS code that maintained a 'database'
about things that various NPC's knew, but I don't remember anything
about them learning.  There was mention that the code would keep track
of which facts the NPC's had told a player.

The troll and the rabbit was related to the 'feed all to troll' thread.
which discussed whether all is a valid 'noun'.

This does open a good idea tho.  Do any of the Authoring systems support
any kind of 'learning NPC's ? I think since none of them let you create
objects on the fly that none of them will.  Ideas?

Daveid Whitten@netcom.com (214) 437-5255
