Newsgroups: rec.arts.int-fiction
Path: gmd.de!nntp.gmd.de!xlink.net!howland.reston.ans.net!pipex!uknet!cix.compulink.co.uk!hamrag
From: hamrag@cix.compulink.co.uk ("Humbug Software")
Subject: Re: IF Business venture?
Message-ID: <CoGv1C.7Ar@cix.compulink.co.uk>
Organization: Humbug Software
References: <9404161513591.bnewell.DLITE@delphi.com>
Date: Mon, 18 Apr 1994 17:53:36 GMT
X-News-Software: Ameol
Lines: 28


> >First of all, your example is not a useful data point.  You
> >have no idea how much money you would have gotten had you
> >made the game shareware.  Perhaps you, like Graham Cluley,
> >would have gotten thousands of registrations for your text
> >adventure.  I'm all too familiar with this:
> 
> 
> Is this a fact?  Did Humbug and J.Jim do THAT well?  Never would have
> imagined it.....fine games, mind you, but THOUSANDS of registrations?

My PA Sara (smay@sands.co.uk) would be able to give you accurate
figures for the Humbug and Jacaranda Jim sales - unfortunately she's
sunning herself in Jamaica at the moment.  (Not on my money I might
add!).

But yes, I've got well over 2000 registered users for my adventure
games.  I don't know why I've been so lucky where others haven't,
other than perhaps I was in the right place at the right time.

At the end of the day it all comes down to marketing.  Make it
worthwhile to register (and offer enough incentives) and people
will.
---
Graham Cluley          hamrag@cix.compulink.co.uk
Humbug Software
43 Old Mill Gardens    Author of shareware adventures
Berkhamsted Herts UK   HUMBUG and JACARANDA JIM.
