Newsgroups: rec.arts.int-fiction
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From: rwallace@cs.tcd.ie (Russell Wallace)
Subject: Re: Internal Conflict (was News on Avalon, help ne
Message-ID: <1994Apr5.175750.24195@cs.tcd.ie>
Organization: Computer Science, Trinity College Dublin
References: <020629DNVABNLOWRNBQX@castlebbs.com>
Date: Tue, 5 Apr 1994 17:57:50 GMT
Lines: 18

smeghead@castlebbs.com writes:



>As text writers, we have to make the decision ourselves... to leave it
>up to the player to be himself and solve the puzzles his own way, or to
>give them a character or a persona to "role-play" and add the colorful
>character benefits along with the restrictive drawbacks.

Surely the best way is to define the player character's attributes, but
let the player choose them at the start of the game (using one of the
time-honored techniques such as a pool of character points)?  Then by
giving the player the choice you get the best of both worlds.

-- 
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@cs.tcd.ie
