Newsgroups: rec.arts.int-fiction
From: journal@wonder.demon.co.uk (Inter*action)
Path: gmd.de!xlink.net!news.dfn.de!darwin.sura.net!howland.reston.ans.net!pipex!demon!wonder.demon.co.uk!james
Subject: Re: Educational IF games?
References:  <1994Mar31.223108.28753@cc.gatech.edu>
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Date: Fri, 1 Apr 1994 02:24:48 +0000
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In article <1994Mar31.223108.28753@cc.gatech.edu> jlauten@cc.gatech.edu (Jennifer Lautenschlager) writes:
> Hi folks. I'm currently taking a grad course on the evaluation of educational
> software, and as part of the course we have to produce a piece of software
> ourselves, and then evaluate its use. The question I have, then, is does
> anyone know of any IF games that have been developed or used for educational
> purposes?
> 
> To clarify, I'm looking for games that are intended to `teach' specific
> knowledge on a subject, not teach abstract concepts like creative thinking
> strategies or problem solving. For example, an IF game set in some historical
> time period, that could be used to teach history facts.
> 
> If anyone has an information on such games, or (even better) any information
> having to do with the effectiveness of such games, please let me know either
> through e-mail or posting.
> 
> Thanks,
> Jennifer Lautenschlager
> jlauten@cc.gatech.edu

I'm interested in similar material, and would be very grateful if it was
posted here or a copy was emailed to me. Thanks.

-- 
James Wallis 
Publisher of INTER*ACTION: The Journal of Role-Playing 
and Storytelling Systems  (journal@wonder.demon.co.uk)
