Newsgroups: rec.arts.int-fiction
Path: gmd.de!Germany.EU.net!EU.net!ieunet!tcdcs!rwallace
From: rwallace@cs.tcd.ie (Russell Wallace)
Subject: Re: C++ for writing IF
Message-ID: <1994Mar20.143826.17417@cs.tcd.ie>
Organization: Computer Science, Trinity College Dublin
References: <ghWbbIm00iV8QBGYVb@andrew.cmu.edu> <1994Mar19.183835.11706@cs.tcd.ie> <yjc-190394165546@b61539.student.cwru.edu>
Date: Sun, 20 Mar 1994 14:38:26 GMT
Lines: 29

yjc@po.cwru.edu (Jerome Chan) writes:

>In article <1994Mar19.183835.11706@cs.tcd.ie>, rwallace@cs.tcd.ie (Russell
>Wallace) wrote:

>> Yep, C or C++ with a library of standard routines for the parser etc.
>> should be pretty much equivalent to TADS in terms of productivity, and
>> with some advantages in terms of flexibility... the main advantage of
>> TADS is that it's much less intimidating for the non-programmer to get
>> into, you don't have to learn C, install a compiler etc.

>Okay, so what sort of functionality should be in a library?

>Object:=
>Rooms,
>Characters,
>Items.


I'd say, a parser, routines for standard stuff like saving and restoring
the game state, and maybe example code for commonly used kinds of
objects like is provided with TADS.  Actually, when you get down to it
all these could also be obtained by getting a copy of an adventure
someone else has written in C.

-- 
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@cs.tcd.ie
