Newsgroups: rec.arts.int-fiction
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From: rwallace@cs.tcd.ie (Russell Wallace)
Subject: Re: C++ for writing IF
Message-ID: <1994Mar19.183835.11706@cs.tcd.ie>
Organization: Computer Science, Trinity College Dublin
References: <ghWbbIm00iV8QBGYVb@andrew.cmu.edu>
Date: Sat, 19 Mar 1994 18:38:35 GMT
Lines: 22

Andrew Lewis Tepper <at15+@andrew.cmu.edu> writes:

>Maybe better than Prolog would be a well thought out C++ library. One
>thing that seems like a (minor) annoyance with TADS is the inability to
>create multiple copies of objects, or the ability to create those
>objects dynamically. In single player games you can usually program
>around it ("There's a yellow marble, a red marble, an a blue marble
>here"), but in multiple player games (MUDs) you can't. Also if you
>wanted to add non-text elements to a game it would be as easy as buying
>an additional library.


Yep, C or C++ with a library of standard routines for the parser etc.
should be pretty much equivalent to TADS in terms of productivity, and
with some advantages in terms of flexibility... the main advantage of
TADS is that it's much less intimidating for the non-programmer to get
into, you don't have to learn C, install a compiler etc.

-- 
"To summarize the summary of the summary: people are a problem"
Russell Wallace, Trinity College, Dublin
rwallace@cs.tcd.ie
