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From: goetz@cs.buffalo.edu (Phil Goetz)
Subject: Re: Parsers
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References: <1994Mar1.140641.23498@schunix.dmc.com> <CM20Bz.74D@world.std.com> <2l39v6$16j2@msuinfo.cl.msu.edu> <CM2o4I.AB3@world.std.com>
Date: Thu, 3 Mar 1994 22:44:36 GMT
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WARNING:  COLOSSAL CAVERNS ADVENTURE SPOILER!

In article <CM2o4I.AB3@world.std.com>,
Duane D Morin <dmorin@world.std.com> wrote:

>Yet, a classic example of where this was not the case, from
>the original Adventure:
>
>>kill the dragon
>With what, your bare hands?
>
>>yes
>Amazingly enough, you kill the dragon...
>
>I mean, typing "yes" at that point, for most people, would just be frustration,
>because experience tells them that what they should be typing is:
>>kill the dragon with bare hands

But experience didn't tell them that, because Adventure was
a two-word parser.  You couldn't type "kill the dragon" either,
just "kill dragon".  How was this puzzle implemented in the
TADS version?

Phil
